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Zendikar set icon
Zendikar set icon





zendikar set icon

Many other cards from the Zendikar set can help the "Unstable Terrain" deck. Paralyzing Grasp keeps an opponent's creature from untapping, and Mind Control steals a creature and lets you use it against your opponent. You may also need to deal with some of your opponent's creatures. Merfolk Wayfinder and Frontier Guide both have abilities that find you more lands, and the instant Harrow lets you trigger your creature's landfall abilities when your opponents least expect it. Your landfall creatures work best when you have lands to play, and your other cards help you find more lands to feed them. Roil Elemental is the most dangerous of them all: it lets you gain control of your opponent's creatures as long as it stays on the battlefield. Turntimber Basilisk can force enemy creatures to block it so that its deathtouch ability can kill them. Windrider Eel, Territorial Baloth, and Baloth Woodcrasher each get bigger until end of turn the first two get +2/+2, and Baloth Woodcrasher gets +4/+4 and gains trample too.

zendikar set icon

Many of your creatures have abilities that trigger whenever a land enters the battlefield under your control. With the Kor and their Equipment on your side, you'll conquer any obstacle your opponents place in your path! # And Grappling Hook gives a creature double strike and the ability to force an opponent's creature to block it. A creature equipped with Blazing Torch can throw it to deal 2 damage to a creature or player. Adventuring Gear gives a creature +2/+2 whenever a land you control enters the battlefield. There are also many other Equipment cards that can help the deck.

#ZENDIKAR SET ICON FOR FREE#

Kor Outfitter attaches an Equipment to any of your creatures for free when it enters the battlefield. Many other cards from the Zendikar set can improve the "Kor Armory" deck. With its kicker ability, you can pay eleven total mana to make twelve tokens instead! Conqueror's Pledge makes six 1/1 Kor Soldier creature tokens, which are great both for carrying Equipment and for giving Armament Master an army to lead.

zendikar set icon

Kor Duelist gains double strike, for example, which means that it deals damage twice each combat, and Armament Master makes your other Kor creatures larger. Some of your creatures have abilities that turn on only when the creature is equipped. Once an Equipment card is on the battlefield, you can pay its equip cost to attach it to any creature you control. You can make your creatures more powerful by giving them Equipment.







Zendikar set icon